.aa - week nine.
One day I was backing up an old cassette tape to digital, and I spent some time fiddling around with the tape player and amplifier before I had them going into my laptop at a useful level. In doing this I made a few scratchy recordings before I was able to just get tape, and from one of these recordings comes the basis of my UI mouse-over button sound effect for Open Arena. The first step toward getting the sound to how I wanted it (in my mind) was by doing some EQing – removing that hiss that seems to always come from tapes. Here I used my “favourite” EQer, particularly for this kind of digital Sound Design exercise, which is just the AU Graphic EQ (in Plogue).
One thing I particularly like about starting in Plogue, is that you can easily loop the file, and then you free to do whatever you want to it in real time – and if that means stacking five of the EQs after each other, so be it. Here is how the Plogue patch ended up looking to create the final sound.
Finally, I created a walking sound, which I am not particularly happy with. I have already loaded onto fileden.com so I am not going to be bother changing it, but basically from here I think it will need to be pitched down at the least. I created it using white noise, my Granular Synth patch, Plogue's EQ, Compression and also a cool feature of Peak called "Amplitude Fit..."
jake_aa_wk9.zip (74 kB)
.sources.
Haines, Christian 7.10.07, "Assets (1)," EMU. Adelaide University.
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